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How to use sweetfx with steam
How to use sweetfx with steam





Installing SweetFX for source games can be a little tricky to figure out so here's a guide for getting it to work with Black Mesa: Maybe SweetFX version 1.2 had been out by now if it wasn't for Black Mesa Search youtube for SweetFX (and sort by most recent) to find some. There are lots of screenshots of it in the official thread and especially in the support thread on and youtube videos with users showing of their games using SweetFX have started to appear. It's official release thread is here on Guru3D. You may have tried another shader injection mod before, like InjectFXAA, InjectSMAA or FXAAtool. Using some of these effects you can change the look of the game to make it look better and if you use SMAA antialiasing instead of MSAA or an even more expensive anti-aliasing technique you can make the game run faster (than with MSAA) * Dither ( Dithers the image making it look like it was displayed on a monitor with more colors than actually present ) * Vignette (Adds a vignette that darkens the borders to the image ) * Vibrance (Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation) * Technicolor (Makes the image look like it was processed using a three-strip Technicolor process ) * Bloom (Makes strong lights bleed their light into their surroundings) * LumaSharpen (Sharpens the image, making details easier to see) * SMAA (anti-aliases the image using the SMAA technique ) It's a shader injection mod - meaning it can insert postprocessing effects (using shaders) into games - all games - well at least all DirectX9, 10 and 11 games currently. I've made a universal mod I call SweetFX.







How to use sweetfx with steam